Try Before You Buy. Swap Anytime. Cancel Anytime. The heroes of Gunstar return, more powerful than ever, in this highly anticipated sequel to the critically acclaimed Gunstar Heroes. Treasure, the same development team that brought you the original, works its magic all over again. Play as two different characters, Red or Blue, in separate storylines with distinct paths.
Gigantic bosses loom at the end of six inventive new levels. Take 'em down with new weaponry in three different styles, Rapid Fire, Automatic, and Explosive. Gunstar Super Heroes adds exciting new mini-game elements, including an After-Burner inspired aerial sequence, on top of envelope-pushing GBA visuals and Gunstar's trademark precision gunplay.
Gunstar Super Heroes Gameplay Movie 9. Gunstar Super Heroes Gameplay Movie 8. It does what it promises and is probably one o f the more interesting side scrollers on the GBA Read full review. I pleased to say it did not disippoint. They even have a little intro talking about the original gunstar team. I'm one for flashback sequences Great weapons, great enemies, good graphics I didn't think that they could ever top that game!
The top-notch graphics, the cool music, the sweet animation and the fun character designs for this fantastic game are just phenomenal! Skip to main content. About this product. Make an offer:. Auction: Open box. Stock photo. Brand new: Lowest price The lowest-priced brand-new, unused, unopened, undamaged item in its original packaging where packaging is applicable. Buy It Now. Add to cart. Make Offer. See all 9 brand new listings. Sold by avukalovic2 98 About this product Product Information Jump into an exciting anime world packed with action and adventure.
It is set in the same fantastical universe and follows the consequences of the events at the end of the original game. Gunstar Super Heroes offers an excellent selection of characters and includes a variety of exciting gameplay elements.
The Gunstar siblings team up with Yellow to save their world from an evil empire. A thousand years after the original Gunstar Heroes game ended, Golden Silver, the God of Ruin, plans to return and bring the Empire with him. Each playable character in this Game Boy Advance game offers a unique story with a different ending, so you can expand your gaming fun by switching characters.
Throughout the game, you must defeat enemies and bosses, which become progressively harder as the game progresses. As you play, you search for treasure gems to release their mystical powers. You can choose from different difficulty ratings based on your gaming ability. Different difficulty levels lead to different storylines, so you can play new games as your skills progress.
Like the original, the graphics center on side-scrolling displays, and you must run to move your character forward and shoot to destroy your enemies.
Unlike the original Sega Genesis game, the controls in the Advance sequel are more sophisticated. You are no longer locked in one place as you shoot, letting you move and shoot at different times to create more advanced attacks.
You can use the A and B buttons to use melee attacks. Although you can no longer combine your weapons to create super weapons, weapon selection is more flexible than it is in Gunstar Heroes. Ltd and Sega. The original release date for the game was October 6, , in Japan, and October 25, , in North America.
Treasure and Sega released this game exclusively for the Game Boy Advance handheld games console. Double Fireball: Red Only A strong weapon, it fires straight ahead with a little vertical spread, making it useful for hitting anything you need to.
Lightning: Blue Only Not as strong as Red's Double Fireball, the Lightning gun shoots in straight lines with no deviation, so you have to be very precise with the aim. Exploding Fireball: The strongest of the four weapons, it explodes on impact, but it also has an abysmally short range. SUPER: A gigantic explosion fills most of the screen, but doesn't really do that much damage Chaser Lightning: The weakest of the weapons, the Chaser Lightning homes in on targets, but has a bad habit of choosing to go for things that can't be destroyed.
SUPER: A largish green flame circles around the screen, damaging anything it comes into contact with. Which to pick then? Red, despite being a woman and let's face it, female characters are almost always weaker in computer games , is actually stronger than Blue, especially on the higher difficulties, where Blue's Lightning gun takes an age to kill anything.
However, the storyline is far better as Blue, but still Who cares about storyline, we wanna blow stuff up! Gunstars, we need you to investigate and eliminate the threat! Start by heading left, blasting whatever's in your path. At the end of the screen, you'll find a Giant Droid; just fix your aim on it and it won't get a chance to attack. Make sure to grab the Health Sphere it drops before it explodes! Screen Two, just fire directly to your left and charge through.
On the next screen, fix your aim upwards, and run back and forth across the lift whilst it's going up to destroy the Hoverbots. Let it get closer to you and then blast it away, grabbing the Health Sphere it drops. Now, run left, doing a diagonal Jumping Kick over the crate to avoid the Droid manning a gun implacement above. Clear out the floor, and then aim up into the gunner.
When he's been destroyed, head a bit further to the left, and repeat the process with the next gun implacement. With them cleared, run to the left and up the slope, firing all the way. Screen Five, switch to the Lightning Chaser weapon if you haven't already, and jump up onto the box in the middle of the room.
A Giant Droid is on this screen, and it likes to roll around, but the elevation the box grants you will lift you clear of it. Just fire with the Lightning Chaser, and it'll die quickly enough, with no effort on your part. Grab the Health Sphere it drops. Screen Six, just run up the slope to find General Gray! During your oh so pleasant chat with him, Yellow radio's in, saying that she's under attack! As General Gray makes a run for it, charge to the right to the next screen.
Screen Eight, head to the right and as soon as the Armourbot walks on screen, attack it with a super if you have one available; I prefer the Double Fireball Super for this guy. Grab the three Health Spheres it drops and then charge to the right, blasting clear a path. It's only weak point is it's head, which it often covers with Yellow's ship. However, there is a rather large flaw in the Super Droid's attack plan; jump up onto Yellow's ship, and you can't be hit!
If you have the Lightning Chaser gauge maxed, unleash that. When the Super Droid raises Yellow's ship to smash it to the ground, jump upwards, and as you're coming down, hold down on the D-Pad and hit the A button to do a vertical Jumping Kick, which should do a lot of damage to the Super Droid.
Just keep repeating the process until it's dead. You now have a choice of four moons to attack, but I'll assume you're doing them in order. Rotate the screen clockwise by pressing left, or counter-clockwise by pressing right. There are three different attacks to avoid here: first, the Heli-Platforms fire missiles at you which you can avoid by spinning away from them, or shoot them down.
Second, mercenaries in mecha armour fly about, shooting at you with large cannons; jsut blow them from the sky. Thirdly, you get waves of what seem like moths, that will try and divebomb you.
When you reach a gun implacement, jump to the plaform above, move behind it and drop down to you have an unobstructed view, making it easier to destroy it. Below you will be a droid in a van; jump on top of it and aim straight down, grabbing the Health Sphere it drops.
Jump up as high as you can go, and launch yourself to the right, jumping over the hut. Drop down a floor to find yourself behind another gun implacement, with another van below you. Repeat the process from last time. Stand underneath Papaya Dance's head and aim upwards, jinking from side to side to avoid the single and cluster berries.
When it spawns a grub, take it out quickly, and resume blasting Papaya Dance's head. This is a pretty easy fight, and you should be looking to come out of it unscathed. When Papaya Dance is defeated, it's head will fly off. Slide into it to make a Health Sphere drop. Grab it, and slide into it to make another drop. You can get a total of five Health Spheres from the head before it explodes.
I like the reference to Flicky, an old Sega game, but the actual section is just irritating. Firstly, like the section atop Yellow's ship, moving left or right makes the level spin, whilst also moving you.
Bear this in mind whilst trying to avoid the sparkle points; these indicate that the snake monster is lurking in the wall, floor or ceiling nearby, which will come out when you get nearby. It is also indestructible, making it a serious nuisance, but bear in mind that there is only one, and it can't come out of two points at the same time. To grab a Flicky, you need to make contact with it, and it'll join a line trailing behind you; however, if a monster hits you, the line will disband and they'll all go back to where you grabbed them.
There are sixteen total, and when you've got them all, take them back to the Exit door where you started. Note that you get more points by taking them all at once, rather than in small groups.
Stick to the right hand side until you spot a gun implacement above you; do a Flying Uppercut to get rid of it, and then go the to left side of the pyramid, doing the same for the next one that appears. Make your away up cautiously; you should be able to see every gun implacement before they see you, so you can position yourself where they can't hit you. Walk into it and do vertical Jumping Kicks to get rid of it quickly. This is ridiculously easy. Select the Double Fireball shot, and slide underneath one of Pinky Roader's feet.
Jump up onto the main body where Pink and the Duck Batallion are and either use the Super Shot or do vertical Jumping Kicks to get rid of it quickly. You can't get touched at all from this position. Note that upon defeating Pinky Roader, a sphere with a green star inside will fall to the ground; that's a Super Sphere, and will boost the Super Gauge for whichever weapon you have selected when you pick it up.
You'll find yourself piloting a helicopter; use the D-Pad to move it, the L and R buttons to rotate it, B to fire the machine guns and A to fire the Air-to-Ground Missiles. Ideally, you should always hold down B and be jamming on the A button, to do as much destruction as possible.
There are two routes through this level; the rough n' tough man's way, or the coward's READ: Smart way. The first wave of enemies are easy enough to deal with, just head straight upwards, until you enter the city.
Head to the right hand side of the screen and stick there as you make your way along, using the skyscrapers as cover from the tanks.
You'll come a point where you have to go towards the center of the screen to progress; stick to the right hand side as the big ship appears, and pick it off with your machine guns. You are gonna take a beating, no way to avoid it, but how do you minimise the damage?
Take out the four gunships in the water as soon as you can and then get in as close to the boss as you can, firing both weapons constantly. Atop Yellow's ship once more, destroy the Hoverpack- toting Droids as soon as they come on screen, to prevent them from throwing Skull Bombs, and when the big flying bots come, just do a Flying Uppercut from underneath them to destroy them quickly.
Jump onto one of the three towers and jump again to grab onto the cable running overhead. The bots in the towers will chuck skull bombs at you; they'll miss, but if they hit the top of the tower right below you, you'll get hit by the splash damage, so as soon as they throw the bomb, jump to another position. Each tower drops a Health Sphere once defeated. The large gun implacements each drop a Health Sphere, and there are four of them so, if you beat Swapping Reg without taking a hit, you should have gained 70 Health from this section.
Select the Chaser Lightning weapon and stay atop Yellow's ship. As the Harrier Jet tilts to one side, run to the other and jump up onto the edge of the wing, firing away with your gun. As soon as Orange tries to shoulder tackle across the wing, jump off the plane and back onto Yellow's ship; with luck, Orange will shoulder tackle himself right off the plane, doing major damage to himself.
If not, repeat the process on the other side. As soon as the Chaser Lightning gauge is maxed, let loose with the super, that'll massively speed up the process.
If you insist on fighting him properly though, select the Exploding Fireball weapon and jump onto the Harrier's wing. Go over Orange's shoulder tackle with a sideways Jumping Kick, and then start firing at him.
Provided your range is right, your shots will explode and hit him. While Orange has a habit of making himself invincible, the explosions will at least make him perform his pain animation, and that's exactly what we want.
Just keep your shots focused on him, and soon enough, he'll be knocked off the Harrier, dealing 25 damage which is mammoth damage, considering he has health total. He'll jump back up and land on the center of the Harrier, so get to an edge, and jump over his shoulder tackle, and repeat the process. However, note that you cannot kill him by making him fall, you must do the final one damage with an actual shot. Yup, while Moon 1 was similar to Pink's level from the original Gunstar Heroes, this is almost exactly the same as Green's level.
The biggest differences come in the form of your vehicle; whilst in the original you had a mine cart, you now have a mecha, AND instead of hitting double jump to switch between floor and ceiling, you now press jump to move to either the floor, ceiling, or MIDDLE of the screen, the latter will be incredibly important when it comes to the boss. Get near the right side of the screen and blast the gun implacement that'll appear in the bottom-right corner, and then quickly follow the platform it was on, shooting it, to make a Health Sphere drop.
A Giant Droid will appear in the bottom-right corner next; stay about a third of the screen away from it and destroy it quickly, repeating the process with the platform for another Health Sphere. Once inside the mine, you'll see a train come by; the Droids aboard will pop up with two types of gun implacements; one is a rotating flamethrower, and the other is a missile launcher.
Either way, position yourself underneath it and fire straight upwards to take it out fast. When it does so, you need to either kill the Droids fast, or switch surfaces quickly to avooid the Skull Bombs they throw. Comprising of seven different forms, each with their own individual Health totals and attacks, you need to know how to beat each one to stand a chance of making it through this boss.
It'll start by firing a spread of blue laser shots; counter this by using the Super shot of your main weapon. In fact, I recommend using it constantly for this form. You should almost kill it before Soldier Force finishes firing the blue lasers. When it does, it will either fly right at you, in which case you need to switch to the floor, fire it's arms at you which will home in upon you, in which case you need to jump about to dodge them, or it will throw bombs in an arc from it's head, which can be avoided by being in the middle or on the floor.
As I said earlier, use the Super of your main weapon until Soldier Force finishes firing the blue lasers, and then stick to normal attacks to drain the last bits of health it has. That is, unless I just own it with my main weapon's Super shot. It attacks in two different phases; firstly, it'll tilt its head back and then fire a volley of large green laser blasts horizontally, as it moves down the screen.
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