In , Playtika remained the largest social casino publisher with As of , North America remained the biggest social casino market of all regions, reaching 1. Across the U. Casino betting is usually lumped in with a general "betting" group that includes bingo and lottery.
But casino gambling has risen from The growth in mobile and online slots has led to some huge winners. Sportsbetting is a billion-dollar global industry. However, the unregulated sportsbetting market in Asia means the industry as a whole could well be worth many billions more.
Illegal betting syndicates in China and elsewhere have been responsible for fortunes being won and lost on sporting events. Source: European Gaming and Betting Assocation. Online poker has risen since its boom in the early s. The shutdown of US-facing sites has led to a drop-off in internet traffic. And even in regulated markets online poker numbers are struggling.
This comes against a general rise in the number of players gambling in live cardrooms. The biggest online tournaments attract enough players to award million-dollar first prizes. Lotteries are legal in many countries, even where traditional betting and casino-style gambling is outlawed. The EGBA predicts a rise in lotteries' share of overall gaming online, from 2. In the UK, the National Lottery raises money for good causes as well as giving players the chance to win massive prizes.
As we can see from the statistics, the gambling industry is currently thriving. From live casinos in Canada to the online economy in Spain, the number of players anteing up is clearly on the up. Although the global recession and regulatory issues have caused parts of the gambling industry to develop slower than expected over the last decade, the overall balance sheet is still in the black.
In fact, as we head towards the future, the advent of technology such as mobile casinos, live dealer games and, potentially, virtual reality, are helping to take annual revenue to record levels. So, whether you're an operator, a player or just someone with a penchant for numbers, the gambling industry continues to prove that it's one of the most vibrant entertainment economies in the world.
There is arguably no industry in the world today that can match the sheer growth and drive of online gambling. Across the globe, innovation is taking hold, with more brands than ever competing for player attention and more people laying down wagers as a result.
Considering the current state of world gambling, everyone is now looking to the future. But - as most will already attest - predicting the future of the gambling world is no easy feat. These two figures alone make up what should be a 5. The growth related to casino play, in general, is huge, but practically all of this has occurred in the online domain.
Land-based casino play is still on the downturn — apart from within a few select regions - much like it has been in recent years. As new online markets open up, we can only assume that online casino industry will continue to dwarf land-based operations. Across the globe during the EU market made up However, considering the somewhat fragile nature of EU politics since Brexit, questions are being raised about how economic protectionism will impact gambling in Europe in years to come.
Year-on-year monthly growth in Macau casino revenue remains at a steady 1. This puts Macau on course to smash yearly targets with regards to gross gaming revenue. The city's Hengqin island also continued its enormous development project, with the aim of making the entire connected region a world centre of leisure, tourism and gaming.
We also think that by , there will be clarity around license renewal, development capex and infrastructure ramp. Powered by strong and consistent growth figures, Macau may be the only place in the world — excluding Las Vegas - where land-based casino play is truly flourishing. Looking at the state of world gambling country by country, the gambling levels in the US, UK, China, and Japan are already well documented. With Australian players willing to part with higher than average amounts of disposable income, Australia is certainly going to have a role to play in the future of online casino gaming.
There is another major factor that needs to be addressed outside of nation-by-nation progress, this being the number of females taking up gambling, as they are now playing a more active role in profit margins than ever before. For women, games such as bingo have always proved to be popular, but it appears that many are now moving onto other games — specifically slots — as each year goes by.
Interested in quoting us or using our research? Find out more about this at our Media Center. Popular pages. Real Money Guides. Casino Reviews. Casino Games. Online Slots. Slot Reviews. Video Poker. Live Dealer. Online Poker. Free Casino Games. Mobile Casinos. Banking Options. Canada Online Casinos. UK Online Casinos.
New Zealand. More than half would not continue to make purchases or play games on a website that has experienced a security incident such as a data breach. This is an increase of Gamers in Germany spend the most time playing, at an average of almost eight hours a week. South Korea had the lowest weekly average at 6. Germany and the U. Gamers age spend the most time playing, at 8. Those over 60 spend the least at 5. The age group with the highest increase in gaming time during the last year is gamers , who have increased their weekly playing time by more than 25 percent.
Gamers increased their playing time by 9. Figure 3: How many hours each week do you spend playing video games? Men play almost eight hours per week. This is an average of one hour 37 minutes longer than women, who play 6. The majority of respondents Older gamers are more likely to consider themselves novice or casual gamers.
Only 5. Aspiring professionals are younger, with 6. Men are more likely than women to identify as aspiring professionals or experts.
Women have a higher percentage of novice and casual gamers. South Korea leads the way with the most gamers who hope to become professionals, at nearly 10 percent 9. Japan has the highest number of novice gamers at The U. Aspiring professionals and experts spend the most time playing each week, at more than 11 and a half hours of gaming time.
Nearly a quarter of aspiring professionals Novices play less than four hours each week, with a third playing less than one hour. To compare the popularity of different gaming devices, respondents were asked how much of their gaming takes place on gaming consoles, computers, tablets, and mobile phones. Device usage was ranked on a scale of where 0 indicates the device is never used and 4 signifies the device is used most of the time.
Although a variety of devices are used for gaming, mobile phones remain the most popular device globally. This is consistent with the results where mobile phones were also the most used gaming device. Germany is the only country where mobile phones are not the most commonly used device, with computers leading the way. Gaming consoles have the highest usage in the U. Figure 9: How much of your total time playing video games is on the following devices? Scale Mobile phones have the highest usage with younger gamers.
Those over 60 use computers more than any other device. Gaming consoles are most popular with gamers Figure How much of your total time playing video games is on the following devices? Women are more likely to use mobile phones for gaming than men, while men use computers and gaming consoles more than women. Downloading remains the most common method of acquiring video games and is the most popular method in every country surveyed. The number of people who download games increased 7 percent in the last year from Mostly this is at the expense of physical purchases, which dropped by Physical game sales are the highest in the U.
Rentals are highest in Italy where 9. Gamers over 60 are the least likely to purchase physical games, and they download, rent, and trade games more often than any other age group. Gamers purchase physical copies most often and download less frequently than other age groups. Men are more likely to purchase physical copies of games, while women download and trade more often.
Nearly 85 percent of global gamers find the process of downloading video games frustrating. In India and Singapore, those numbers exceed 90 percent. The length of time it takes to download games was noted as the top issue globally, with Frustration with download speeds is highest in the U.
In India and Italy, downloads being interrupted and having to start over again was the top issue. Download speeds are the primary frustration for gamers 60 and under. Gamers over 60 are most annoyed by downloads being interrupted and needing to be restarted, closely followed by downloads that do not work.
Experienced gamers are the most concerned about download speed, with more than 41 percent of aspiring professionals and experts noting this as their primary frustration. This is because experienced gamers are more likely to play more complex games that require larger downloads, so download performance has a greater impact on their gaming experience. There are many different types of video games available to be played online, and even more opinions about the best online games and the best mobile games.
To compare the popularity of various types of games, gamers were asked how much time they spend playing each type of game on a scale from , where 0 indicates they never play that type of game and 4 indicates it is played most of the time.
Figure How much of your time playing video games is spent playing each of the following types of games? Although Casual Single-Player games are the most played game type across all age groups, gamers prefer First-Person Shooter and Battle Royale games. Fortnite has quickly become one of the most popular video games and helped grow the time spent playing Battle Royale games, particularly with younger players.
Older gamers show a clear preference for casual single-player games. Both women and men play Casual Single-Player games more than any other game type.
The largest gap in playing time between men and women is with First-Person Shooter games. More experienced gamers play First-Person Shooter games more often than other game types.
Casual and novice gamers prefer Casual Single-Player games. Along with the growing popularity of online gaming, there has been an increase in the amount of gaming content viewed on video game streaming sites such as Twitch and YouTube Gaming. In addition, major esports tournaments have also grown in popularity beyond just hard-core gamers.
Gamers were asked the amount of time spent each week watching video games and esports online as well as watching traditional sporting events on television and online. Globally, gamers spend more time watching traditional sports on television each week than watching gaming content online or watching traditional sports programming online.
Gamers watch slightly more than three hours of broadcast sports each week, compared to just under two and a half hours of watching other players stream games online on gaming sites such as Twitch.
However, in Japan, Singapore, and South Korea, gamers watch other people play video games online more than they watch traditional broadcast sports. Gamers in South Korea spend the most time watching other people play video games, with almost 80 percent watching weekly. Figure How many hours each week do you watch other people play video games online such as Twitch or YouTube Gaming?
Gamers watch other people play video games online nearly four hours each week. That is 77 percent more than the two hours 14 minutes they spend watching traditional broadcast sports on television.
And gamers watch other people play online an average of three hours 41 minutes per week, only two minutes less than they watch traditional sports on television. More than 79 percent of gamers watch other players stream games online each week, with nearly 16 percent watching seven or more hours. More than half of gamers 46 and older never watch others play online. Industry expert Newzoo recently launched its Gamer Segmentation , which identifies the nine personas that capture all types of gamers in the world today.
Dropping in an hour to 5 hours a day, gamers worldwide spent an average of 6. Male video gamers clocked in 6. Just like last year, South Korea has the lowest with 5.
At a close second is the United Kingdom with 6. Just like last year, 2 6- to year-olds play the longest in , at 7. The youngest age group, , is in a close second, spending 7. The country with the longest average consecutive gaming hours is Japan with 5. Age-wise, the segments with the longest and shortest gameplay are the to year-olds with 6. Gender-wise, the male gamer as expected plays longer than his counterpart. For , men play 5. However, when playing consecutively for hours, women play longer by 2.
The video game industry makes money not only from game titles and hardware sales. Analysts attribute this in part as an effect of the pandemic, which compelled most people to stay at home and play video games. Exchanges are facilitated through credit and debit card transactions. Credit cards are the preferred payment method but security and usability concerns make gamers wary.
Video game monetization has extended to other avenues such as Esports and streaming gameplay on YouTube and Twitch. Esports has been recognized as a potential sporting activity by the International Olympic Committee in It made its historic debut as a medal sport in the 30th South East Asian Games.
With his experience in software development and extensive knowledge of SaaS management, he writes mostly about emerging B2B technologies and their impact on the current business landscape.
However, he also provides in-depth reviews on a wide range of software solutions to help businesses find suitable options for them. Through his work, he aims to help companies develop a more tech-forward approach to their operations and overcome their SaaS-related challenges.
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