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Add a comment. Active Oldest Votes. Improve this answer. Lev Lev 11 11 silver badges 22 22 bronze badges. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. The Overflow Blog. Stack Gives Back Safety in numbers: crowdsourcing data on nefarious IP addresses. Featured on Meta. New post summary designs on greatest hits now, everywhere else eventually. I was quite enjoying of creating this game It was interesting experience for me.
The problem in tutorial 1 where the random gaps are created in the tiles due to updating problems is still unclear to me. I made an Actuator sensor set to the Random actuator and inverted it then tied it to all the proper controllers but still I am getting the random gaps.
Is there any way you could help clarify this particular issue for me? I figured out the problem. The object origin for the first tile was not set to the geometry and instead was left at the original position when the plane was first called. After setting the origin to geometry, like the remaining tiles, it works perfectly. I suppose if all the origins were left alone then it would have been fine but I fussed with the two tiles I duplicated from the first.
Good thing to note. That's great you found out how to fix it, sorry that you found it unclear the first time maybe i should add a annotation there. To add a profile picture to your message, register your email address with Gravatar. To protect your email address, create an account on BlenderNation and log in when posting a message. Notify me of followup comments via e-mail. You can also subscribe without commenting. You're blocking ads, which pay for BlenderNation.
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